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Mtg shadow of doubt modern
Mtg shadow of doubt modern






mtg shadow of doubt modern mtg shadow of doubt modern

With the printing of Vindicate and Pernicious Deed in Apocalypse, Junk players were able to answer anything their opponents threw at them. Where once players had to sideboard in narrow answers like Reverent Mantra and Seal of Cleansing, Junk pilots could run universal answers for whatever their opponent was packing in the main deck. It evolved out of earlier “PT Junk” decklists in Masques/Invasion Standard that used flexible answers to free up deckslots and counteract opponents’ strategies. The History of JĬirca 2000, “Junk” was the name for a deck archetype that ran metagame-targeting cards in the White/Black/Green triad- Vindicate, Gerrard’s Verdict, Pernicious Deed, etc.-backed up with a taxing element like Rishadan Port and Wasteland in the original and later Extended versions. But others want to tap out each turn to interact with their opponents, slam a beefy creature, and trade resources at a 1-to-1.2 ratio to eventually overwhelm their opponents.

mtg shadow of doubt modern

Some want to count to twenty as fast as Goblinly possible, others want to trade haymakers in the red zone, and still others seek to lock the game down into a state of grueling attrition. Some Magic players derive enjoyment from honing a deck to the perfect 75, or crafting a strategy based on an arcane rule, or deploying a combo that instantly ends the game.








Mtg shadow of doubt modern